local wormhole = {} -- wormhole.lua v1.4 -- Created by SetaYoshi -- Sprite by Wonolf -- Sound: https://www.soundsnap.com/user-name/blastwave_fx -- https://www.youtube.com/watch?v=LnMhJU6RsYU local npcManager = require("npcManager") local npcutils = require("npcs/npcutils") local holes = require("AI_holes") local lineguide = require("lineguide") local npcID = NPC_ID lineguide.registerNpcs(npcID) local config = npcManager.setNpcSettings({ id = npcID, width = 48, height = 48, gfxwidth = 48, gfxheight = 48, frames = 1, framespeed = 8, score = 0, speed = 0, playerblock = false, npcblock = false, nogravity = true, noblockcollision = true, nofireball = true, noiceball = true, noyoshi = true, grabside = false, isshoe = false, isyoshi = false, nohurt = true, iscoin = false, jumphurt = true, spinjumpsafe = false, notcointransformable = true, ignorethrownnpcs = true, rotationspeed = 8, radius = -1, forceradius = -1, laserspeed = 15, transition = true, sectiontransition = true, disableribbon = false, warptype = 1 }) npcManager.registerHarmTypes(npcID, {}, {}) if config.radius == -1 then NPC.config[npcID].radius = math.ceil(config.width*0.5) end if config.forceradius == -1 then config.forceradius = math.ceil(config.width*2) end wormhole.onTickNPC = holes.onTickNPC wormhole.onDrawNPC = holes.onDrawNPC holes.register(npcID) function wormhole.onInitAPI() npcManager.registerEvent(npcID, wormhole, "onTickNPC") npcManager.registerEvent(npcID, wormhole, "onDrawNPC") end return wormhole