local nokobon = {} local npcManager = require("npcManager") local npcID = NPC_ID npcManager.setNpcSettings({ id = npcID, gfxwidth = 32, gfxheight = 54, width = 32, height = 32, frames = 2, framespeed = 8, framestyle = 1, score = 2, cliffturn = true, iswalker = true, spawnid = 925 }) npcManager.registerHarmTypes(npcID, {HARM_TYPE_JUMP, HARM_TYPE_FROMBELOW, HARM_TYPE_NPC, HARM_TYPE_HELD, HARM_TYPE_TAIL, HARM_TYPE_SPINJUMP, HARM_TYPE_SWORD, HARM_TYPE_LAVA}, {[HARM_TYPE_JUMP] = 10, [HARM_TYPE_FROMBELOW] = 10, [HARM_TYPE_NPC] = 924, [HARM_TYPE_HELD] = 924, [HARM_TYPE_TAIL] = 10, [HARM_TYPE_PROJECTILE_USED] = 924, [HARM_TYPE_LAVA]={id = 13, xoffset = 0.5, xoffsetBack = 0, yoffset=1, yoffsetBack = 1.5} }) function nokobon.onNPCKill(eventObj, npc, reason) if npc.id == npcID and (reason == 1 or reason == 2 or reason == 7) then eventObj.cancelled = true npc:transform(NPC.config[npc.id].spawnid) npc.dontMove = false if reason == 2 or reason == 7 then npc.speedY = -5 end npc.speedX = 0 end end function nokobon.onInitAPI() registerEvent(nokobon, "onNPCKill", "onNPCKill") end return nokobon