-- v1.3.0 local note = {} local redstone = require("redstone") local npcManager = require("npcManager") note.name = "note" note.id = NPC_ID note.order = 0.5401 note.onRedPower = function(n, c, power, dir, hitbox) return true end note.config = npcManager.setNpcSettings({ id = note.id, width = 32, height = 32, gfxwidth = 32, gfxheight = 32, gfxoffsetx = 0, gfxoffsety = 0, invisible = false, frames = 1, framespeed = 8, framestyle = 0, nogravity = true, notcointransformable = true, foreground = true, noblockcollision = true, nohurt = true, jumphurt = true, disabledespawn = false, hasnosoul = true, hasnoscan = true, }) function note.prime(n) local data = n.data data.animFrame = data.animFrame or 0 data.animTimer = data.animTimer or 0 data.frameX = data._settings.type or 0 data.frameY = data.frameY or 0 data.timer = data.timer or 0 data.isTransparent = true end function note.onRedTick(n) local data = n.data n.friendly = true n.speedY = -1.4 data.timer = data.timer + 1 if data.timer > 25 then n.opacity = 1 - (1/(50 - 25))*(data.timer - 25) end if data.timer >= 50 then n:kill() end end note.onRedDraw = redstone.drawNPC redstone.register(note) return note