-- v1.3.0 local piston_ever = {} local redstone = require("redstone") local npcManager = require("npcManager") local expandedDefines = require("expandedDefines") piston_ever.name = "piston_ever" piston_ever.id = NPC_ID piston_ever.order = 0.7401 piston_ever.onRedPower = function(n, c, p, d, hitbox) local px, py, pw, ph = n.x, n.y, n.width, redstone.component.piston.config.height if n.data.frameX == 0 then py = n.y + n.height - ph end if Colliders.collide(hitbox, Colliders.Box(px, py, pw, ph)) then redstone.setEnergy(n, p) -- else -- return true end end piston_ever.config = npcManager.setNpcSettings({ id = piston_ever.id, gfxwidth = 32, gfxheight = 64, gfxoffsetx = 0, gfxoffsety = 0, invisible = false, frames = 1, framespeed = 8, framestyle = 0, width = 32, height = 64, nogravity = true, jumphurt = true, notcointransformable = true, noblockcollision = true, nohurt = true, noyoshi = true, blocknpc = true, playerblock = true, playerblocktop = true, npcblock = true, disabledespawn = false, }) piston_ever.prime = redstone.component.piston.prime piston_ever.onRedTick = redstone.component.piston.ext_onTick function piston_ever.onRedDraw(n) redstone.drawNPC(n) end redstone.register(piston_ever) return piston_ever