-- v1.3.0 local piston_ehor = {} local redstone = require("redstone") local npcManager = require("npcManager") local expandedDefines = require("expandedDefines") piston_ehor.name = "piston_ehor" piston_ehor.id = NPC_ID piston_ehor.order = 0.7401 piston_ehor.onRedPower = function(n, c, p, d, hitbox) local px, py, pw, ph = n.x, n.y, redstone.component.piston.config.width, n.height if n.data.frameX == 0 then px = n.x + n.width - pw end if Colliders.collide(hitbox, Colliders.Box(px, py, pw, ph)) then redstone.setEnergy(n, p) -- else -- return true end end piston_ehor.config = npcManager.setNpcSettings({ id = piston_ehor.id, gfxwidth = 64, gfxheight = 32, gfxoffsetx = 0, gfxoffsety = 0, invisible = false, frames = 1, framespeed = 8, framestyle = 0, width = 64, height = 32, nogravity = true, jumphurt = true, notcointransformable = true, noblockcollision = true, nohurt = true, noyoshi = true, blocknpc = true, playerblock = true, playerblocktop = true, npcblock = true, disabledespawn = false, }) piston_ehor.prime = redstone.component.piston.prime piston_ehor.onRedTick = redstone.component.piston.ext_onTick function piston_ehor.onRedDraw(n) redstone.drawNPC(n) end redstone.register(piston_ehor) return piston_ehor